If Microsoft didn't have enough of a stranglehold on the computing market,
along comes the new Xbox 360.
However, it’s worth pointing out now if you haven't pre-ordered one, or
started queuing outside your local HMV, you might find it a struggle getting
hold of one.
They're going to sell like hot cakes and word has it that most shops will be
in short supply. But, as usual, that hasn't prevented us from getting our mitts
on one.
From a technical angle, the Xbox 360 is the most powerful games console to
date.
It uses a trio of 3.2GHz processors, a custom 500MHz graphics card developed
by ATI and 512MB of GDDR3 Ram. This allows it to calculate a jaw-dropping 500
million triangles per second.
Needless to say, games look absolutely stunning. But, this sort of processing
power also requires a fair amount of cooling. Despite using liquid cooling
technology, the Xbox 360, much like its predecessor, is a noisy beast.
All games developed for the 360 support a 16:9 screen ratio, at least 720p
resolution (the minimum required to be classed as HD-ready), anti-aliasing and
5.1 audio. Some games will also support a higher resolution of 1080i.
It can connect to a television using a standard Scart cable, but to make the
most of this high-powered games machine you will want to hook it up to an
HD-ready display and surround-sound decoder, using its component HD-AV cable.
The Xbox 360 houses a 12x progressive-scan DVD player, which will play all
types of disc, apart from DVD-Ram, straight out of the box. A 20GB hard disk can
also be mounted on top of the device and used to store ripped audio CDs, videos,
photos and downloads.
Digital cameras, mp3 players, external hard disks, and even Sony's PSP, can
be plugged into any of the three USB2 ports (two at the front, one round the
back) for playing back media.
While gaming is obviously the major selling point for the Xbox 360, it also
has a media-streaming element to it. Using Microsoft’s Windows Mediaconnect
technology, it will stream music and photos from any computer with Mediaconnect
installed.
It is able to stream video too, but only from computers using Windows XP
Media Center Edition 2005 (MCE2005). The Xbox 360's integrated Media Center
Extender also gives users all the features of MCE through their Xbox – even PVR
functionality.
Surprisingly, the Xbox 360 doesn't have wireless networking built in. If you
don’t fancy using the wired Ethernet method, you can invest in a wireless
networking adapter. Microsoft has its own adapter specifically designed for the
Xbox 360, but third-party Wifi-certified devices will work just as well.
Design-wise, it's smaller, lighter and sleeker than the original Xbox. Its
curvy edges are replicated in the new Dashboard interface (now called the
guide). Wireless controllers will also work as standard.
As expected, the Internet features heavily and Microsoft has integrated
plenty of features for live-chatting with other Xbox users, playing multiplayer
games, watching online game trailers and downloading mini-games.
Of course, you'll need a broadband connection to take advanced of these
features, along with an Xbox Live Gold account, which currently costs £40 per
year.
If you decide the Xbox 360 is for you, and you can actually find somewhere
selling them, you'll have to choose between the two available packages. The Core
package (£210) includes the console itself, a wired controller, a standard AV
cable and Ethernet cable.
The Deluxe bundle offers the console, a component HD-AV cable, a wireless
controller, a 20GB hard drive, a headset and a few other extras for £280. We’d
definitely recommend paying the extra for the latter.
With the Xbox 360, Microsoft has developed far more than just an advanced
games machine. The Media Center element might even give Microsoft’s much
maligned entertainment operating system to boost it so badly needs.
You’ll need a fair amount of equipment to take advantage of all the console
has to offer, but you certainly won’t be disappointed with it.
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