The Wii is finally here, arriving amidst all the usual media saturation,
retail chaos and record-breaking sales statistics traditionally associated with
a new Nintendo games console.
Being the ‘fastest-selling console in the known universe’, as Nintendo puts
it, doesn’t necessarily guarantee long-term success, though. So, after our
initial sneak preview
we got our hands on the genuine article to give it a proper test drive. Small,
sleek and white, the Wii’s design is a long way from colourful, kid-friendly
look of Nintendo’s previous console, the
Gamecube.
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But, while the Wii’s forerunner sold fairly well in Japan, it never came
close to matching the worldwide success of its main rival -
Sony’s
Playstation 2. This time round, it’s clear that Nintendo has decided on a
whole new strategy.
Rather than taking on the next generation Playstation 3 and
Xbox 360 at their own
game, Nintendo has created its own set of rules, largely based around the Wii’s
unique selling point; its controller.
The Wii’s controller looks nothing like the traditional games console joypad.
It comes in two separate pieces for a start – the Wii Remote and the Nunchuk.
The Remote, which looks like a TV remote, is the main controller and includes
both a motion sensor and an on-screen pointer. This liberates players from the
usual dual-thumbstick control system and has the potential to make for a much
more interactive experience.
The Wii Sports game that comes with the console, for instance, allows players
to use the controller to simulate all manner of activities, from playing tennis
and golf to boxing and bowling.
It’s certainly a lot of fun and could well see the console crossing over into
the mainstream, assuming that games developers can come up with titles that are
both engaging and take full advantage of the controller. As it is, the launch
line-up largely consists of a number of amusing party titles, but nothing that’s
truly ‘must have’.
Microsoft has laid down the gauntlet in terms of both graphics and online
features with its year-old Xbox 360, and the Wii will have a hard time competing
in either of these areas.
Nintendo’s console doesn’t offer any high-definition visuals and graphically
it looks very similar to the Gamecube. Indeed, the Wii is backwards compatible
with the Cube, which made it possible for us to compare the new Zelda game in
both formats. Visually they were almosty identical, but the Wii version was more
fun to play because of the way it exploits the motion-sensing and on-screen
aiming aspects of the control system.
Internet functions are promising, but limited. The Wii is Wifi-ready, so all
those with a wireless network need to do is enter an SSID and a WEP or WPA
encryption key - the pointer is used to select characters from an onscreen
keyboard. Our model performed a couple of system updates and it was necessary to
agree to some terms and conditions before we were allowed to browse Nintendo’s
online offerings.
Pros: Small; cheap; innovative controller system; original
and accessible software titles; backwards compatibility and downloadable
Nintendo/Sega classics Cons: Less raw power than its competitors; few ‘added value’
features; no HD Overall: The easy-to-pick-up controller system could well win
console gaming a fresh following, but only a steady stream of strong software
will get everyone bursting for a Wii.
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